San Andreas / Skiny / Inne skiny i pakiety skinów
All Male Drivers from Flatout 2 and Flatout: Ultimate Carnage
- Dark Watcher | dodane przez Dark Watcher
- 12/23/2023
- 2351 Pobrania
Oceny:
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1.43Mb
1.43Mb
Filmy
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Opis
The mod is a conversion of all the male drivers from Flatout 2 and Flatout: Ultimate Carnage. Both the models and the textures are original, taken directly from the game. RedBaronFromTheUG was responsible for the extraction. The tool used for the extraction is BFS2pack and the people responsible for creating it were Karok and Gulbroz.
All skins replace pedestrians in GTA SA and can also be used through the Skin Selector. Read the instruction files carefully to install the skins correctly.
Below is a detailed list with the names of each driver and the pedestrians they replace:
Curtis Wolfe — bmyst (ID: 22)
Frank Malcov — wmycon (ID: 27)
Jack Benton — wmyst (ID: 101)
Jason Walker — wmymech (ID: 50)
Lewis Duran — wmyconb (ID: 153)
Player — wmybu (ID: 147)
Ray Carter — bmydj (ID: 19)
All skins replace pedestrians in GTA SA and can also be used through the Skin Selector. Read the instruction files carefully to install the skins correctly.
Below is a detailed list with the names of each driver and the pedestrians they replace:
Curtis Wolfe — bmyst (ID: 22)
Frank Malcov — wmycon (ID: 27)
Jack Benton — wmyst (ID: 101)
Jason Walker — wmymech (ID: 50)
Lewis Duran — wmyconb (ID: 153)
Player — wmybu (ID: 147)
Ray Carter — bmydj (ID: 19)
Komentarze
Liczba dodanych komentarzy: 10.
12/24/2023 00:22
@cacahuete Thanks!! Often, some game details end up being prioritized over others. In the case of Flatout, cars seem to have been prioritized. It seems to make sense, as the player spends more time looking at the cars during the game and sees the drivers' entire bodies for a few seconds. Sometimes, the time available to develop the game also influences the decision to model several skins or use one as the basis for several textures.
Cytuj | Odpowiedz | (0)
@cacahuete Thanks!! Often, some game details end up being prioritized over others. In the case of Flatout, cars seem to have been prioritized. It seems to make sense, as the player spends more time looking at the cars during the game and sees the drivers' entire bodies for a few seconds. Sometimes, the time available to develop the game also influences the decision to model several skins or use one as the basis for several textures.
Cytuj | Odpowiedz | (0)







