San Andreas / Skiny / Nowy wygląd / model
Orihime Inoue (Fortnite)
- Urusfictio | dodane przez Urusfictio
- 01/04/2026
- 778 Pobrania
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Ulubione:
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3.16Mb
Odsetek antywirusów, które wykryły zagrożenie: 0%
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3.16Mb
Odsetek antywirusów, które wykryły zagrożenie: 0%
Zobacz raport skanowania antywirusowego
Filmy
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Opis
Fortnite - Orihime Inoue (Bleach)
-Se utilizaron Blender 3.6 y Mixamo para esta skin
-Se utilizaron Blender 3.6 y Mixamo para esta skin
Komentarze
Liczba dodanych komentarzy: 11.
01/04/2026 23:43
@Urusfictio is a coincidence yet tabris textures are better since are edited thus look better in the end, yours look as default can be so is easier to know the difference.
but at least he was honest is god damn awfull design made some tests and nope it was as desexified as could be.
Cytuj | Odpowiedz | (0)
@Urusfictio is a coincidence yet tabris textures are better since are edited thus look better in the end, yours look as default can be so is easier to know the difference.
but at least he was honest is god damn awfull design made some tests and nope it was as desexified as could be.
Cytuj | Odpowiedz | (0)
01/04/2026 22:26
@gwenita69 Well, I posted my skin yesterday afternoon, and it only just got accepted by the admins. It must have been a coincidence that I posted it at the same time as someone else. As for the textures, I usually edit the textures of anime skins by combining the normal textures with the lines (when you export a skin/cosmetic from the game, all its textures are included) to give them a look more similar to the game itself. I also try to edit the influences to make them as similar as possible to the game's models, as well as the bones. I don't know about the bugs; I always test my skins before publishing them. It's probably due to the animations in GTA San Andreas.
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@gwenita69 Well, I posted my skin yesterday afternoon, and it only just got accepted by the admins. It must have been a coincidence that I posted it at the same time as someone else. As for the textures, I usually edit the textures of anime skins by combining the normal textures with the lines (when you export a skin/cosmetic from the game, all its textures are included) to give them a look more similar to the game itself. I also try to edit the influences to make them as similar as possible to the game's models, as well as the bones. I don't know about the bugs; I always test my skins before publishing them. It's probably due to the animations in GTA San Andreas.
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01/04/2026 17:06
if this is a coincidence would be a weird one same skin released by 2 modders at same day with same bugs but the other being more known and releasing it before this one.
suspicious to say the least, well the textures seem different somehow but is because the other has edited textures.
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if this is a coincidence would be a weird one same skin released by 2 modders at same day with same bugs but the other being more known and releasing it before this one.
suspicious to say the least, well the textures seem different somehow but is because the other has edited textures.
Cytuj | Odpowiedz | (0)



