San Andreas / Skiny / Nowy wygląd / model
Funny Rat (Updated)
- ratlover123412 | dodane przez ratlover123412
- gtainside.com/user/ratlover...
- 12/19/2024
- 7472 Pobrania
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383.13Kb
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Opis
@Electric Blood Mage (on steam) made the original model. credits to her.
UPDATE: Fixed the weird spike on their head, fixed the position of the weapons.
This funny rat has finally arrived to San Andreas!
This is my first ever time using Blender and 3ds Max to make a mod. nah, it ain't no more. i did another one. anyways, i noticed that there's a bug when you run and then suddenly stop. it bugs but then goes to normal.
Credits to:
Electric Blood Mage: For the edit of the original model, You can find them on Steam.
Valve: The original rat model from Half-Life 2 Beta.
And special thanks to @Amero on youtube for his video on how to port a Gmod skin to Gta San Andreas. And to @El Señor BV on youtube for his videos on how to use blender and 3ds Max.
If the original author of the model wants me to take it down, just send me a message and i'll take it down without any problems.
i'm planning on putting the rat on gta vice city, gta 3, and manhunt.
I love you all.
UPDATE: Fixed the weird spike on their head, fixed the position of the weapons.
This funny rat has finally arrived to San Andreas!
This is my first ever time using Blender and 3ds Max to make a mod. nah, it ain't no more. i did another one. anyways, i noticed that there's a bug when you run and then suddenly stop. it bugs but then goes to normal.
Credits to:
Electric Blood Mage: For the edit of the original model, You can find them on Steam.
Valve: The original rat model from Half-Life 2 Beta.
And special thanks to @Amero on youtube for his video on how to port a Gmod skin to Gta San Andreas. And to @El Señor BV on youtube for his videos on how to use blender and 3ds Max.
If the original author of the model wants me to take it down, just send me a message and i'll take it down without any problems.
i'm planning on putting the rat on gta vice city, gta 3, and manhunt.
I love you all.
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