San Andreas / Mody / Mody CLEO
Doherty Garage v1.4.5
- vladvo | dodane przez vladvo
- 10/22/2024
- 10946 Pobrania
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18.73Mb
18.73Mb
Opis
Another collab with KaiQ and ArtemQa146
Updated to v 1.4.5 (12.11.2024)
Updated to v 1.3 (03.11.2024)
Updated to v 1.2 (27.10.2024)
Updated to v 1.1 (changelog below)
Videos:
https://youtu.be/R9QVL56rC7w
https://youtu.be/lzHIhUol0p8
This mod allows to mod any vehicle inside (closed in vanilla game) Doherty Garage obtained by CJ after winning a street race against Claude and Catalina.
You can mod any lowrider, streetrace or regular car. Even a lawnmover. The body parts that you can install on a vehicle are the same as in vanilla game. No spoilers or hood vents on a tractor. If a vehicle doesn't have nitro in vanilla - you can install max 2x nitro on it. Selecting 5x or 10x will result in adding 2x. Maybe I'll find a solution later.
Wanted level. To go on parole (flashing start) in this garage CJ will have to exit vehicle, close the door, make sure there are no cops inside the garage and only the get back into vehicle and respray it. If all the conditions are met - wanted system will go into "on parole" state.
Garage door opens automatically when you drive to in in car. If CJ is on foot - you have to use the button on the wall to open the garage.
Jethro and Dwayne will be there (they are invincible to any damage) and a coffee machine (+50hp). You can change the volume level of music playing inside the garage. You can use your own mp3 files (drop them into QAM folder and rename to 1.mp3 - 5.mp3). The music that comes with the mod has a reverb effect added to it.
Ini file settings:
ActivateByCheat=0
- Allows to mod cars anywhere. It's a cheat. Set to 1 to enable and type CARMOD in game.
UnlockFromStart=0
- When disbled (set to 0) - garage becomes available only after finishing Wear Flower In Your Hair mission.
If set to 1 - you can teleport there right after starting a new game. (Might be useful with mods that have
all cities open from start)
GarageInteriorScript=1
- Disables or enables garage internal features (Coffee machine, door, music, music volume, Jethro and Dwayne)
Better leave it enabled.
ModBikeWheels=0
- Available just for fun. Allows to put car wheels on motorcycles. WARNING ! Placing car wheels on bikes
has major visual bugs. There is a possibility that some other bugs may pop up.
DO NOT report this, as nothing can be done (at least now).
- MusicVolume=1.2
Music volume of the audio system in the garage. It will be saved in .ini if you change it
inside garage.
Update 1.4.5
v1.4.5
- visual fixes inside the garage (Thanks KaiQ)
- added ShowModelID option to ini - this option displays currently applied model ID
- some code changes and fixes
- ability to remove tuning wheels and reset to model's default type
- ability to add and remove extras (vanilla extras only)
- recreated menu a bit, so it would mark(highlight) installed items instead of disabling them
- absolutely any item can now be removed with R key
- ini option: OffroadWheels
If enabled, and you install Offroad wheels the script will apply 2 handling flags:
OFFROAD_ABILITY Vehicle will perform better on loose surfaces like dirt
OFFROAD_ABILITY2 Vehicle will perform better on soft surfaces like sand
When you remove the offroad wheels the flags will be reverted to default for this car model.
- bugfixes
Added Tuning menu:
- change width for front and rear wheels (very narrow, narrow, wide, very wide)
- 1G boost (Gives more engine power for standing starts; better hill climbing)
- 2G boost (Gives more engine power at slightly higher speeds)
- Bodyworks menu now detects installed mods
- more bugfixes
Update 1.3
- camera fix for big vehicles - moves camera to have a better view of the vehicle, small vehicles have the standard game camera view
- fixed car radio reactivating after exiting and entering the car inside the garage
- compatibility with EHI Repatched: copy "sfse_12.col" from "Optional\.EHI_Repatched" folder
to "DohertyGarage\garage\" and replace the file that is there.
- compatibility fixes move to "Optional" folder
- if MusicVolume is set to 0.0 (in .ini) then music inside garage will not play and car radio won't turn off
- some small fixes here and there
- fixed a bug that was preventing SF missions cars to enter the garage
- garage interior script will now stop when a cutscene is started
- even more little fixes
- added a few idle actions for Jethro and Dwayne
Update 1.2
- removed NewOpcodes.cleo requirement for this mod
- car radio will now turn off when the door starts opening and will turn back on when the door starts closing (exiting and entering the vehicle inside the garage will still enable it)
- some tweaks and fixes related to paintjob menu
- bomb menu: timed, ignition, remote-controller
Update 1.1
- fixed middle wheels not changing on six-wheelers
- added sounds for tuning actions (only when inside the garage)
- fixed a bug with repetitive placing of the same part when holding a key (was not noticeable, but it was there)
- it is now possible to remove paintjob
- description of bumper now has Front/Rear specified
- If you DON'T have Proper Fixes installed - copy "sfse_stream5.ipl" from folder .NoProperFixes_fix to DohertyGarage\garage\maps and replace the file that is there.
Updated to v 1.4.5 (12.11.2024)
Updated to v 1.3 (03.11.2024)
Updated to v 1.2 (27.10.2024)
Updated to v 1.1 (changelog below)
Videos:
https://youtu.be/R9QVL56rC7w
https://youtu.be/lzHIhUol0p8
This mod allows to mod any vehicle inside (closed in vanilla game) Doherty Garage obtained by CJ after winning a street race against Claude and Catalina.
You can mod any lowrider, streetrace or regular car. Even a lawnmover. The body parts that you can install on a vehicle are the same as in vanilla game. No spoilers or hood vents on a tractor. If a vehicle doesn't have nitro in vanilla - you can install max 2x nitro on it. Selecting 5x or 10x will result in adding 2x. Maybe I'll find a solution later.
Wanted level. To go on parole (flashing start) in this garage CJ will have to exit vehicle, close the door, make sure there are no cops inside the garage and only the get back into vehicle and respray it. If all the conditions are met - wanted system will go into "on parole" state.
Garage door opens automatically when you drive to in in car. If CJ is on foot - you have to use the button on the wall to open the garage.
Jethro and Dwayne will be there (they are invincible to any damage) and a coffee machine (+50hp). You can change the volume level of music playing inside the garage. You can use your own mp3 files (drop them into QAM folder and rename to 1.mp3 - 5.mp3). The music that comes with the mod has a reverb effect added to it.
Ini file settings:
ActivateByCheat=0
- Allows to mod cars anywhere. It's a cheat. Set to 1 to enable and type CARMOD in game.
UnlockFromStart=0
- When disbled (set to 0) - garage becomes available only after finishing Wear Flower In Your Hair mission.
If set to 1 - you can teleport there right after starting a new game. (Might be useful with mods that have
all cities open from start)
GarageInteriorScript=1
- Disables or enables garage internal features (Coffee machine, door, music, music volume, Jethro and Dwayne)
Better leave it enabled.
ModBikeWheels=0
- Available just for fun. Allows to put car wheels on motorcycles. WARNING ! Placing car wheels on bikes
has major visual bugs. There is a possibility that some other bugs may pop up.
DO NOT report this, as nothing can be done (at least now).
- MusicVolume=1.2
Music volume of the audio system in the garage. It will be saved in .ini if you change it
inside garage.
Update 1.4.5
v1.4.5
- visual fixes inside the garage (Thanks KaiQ)
- added ShowModelID option to ini - this option displays currently applied model ID
- some code changes and fixes
- ability to remove tuning wheels and reset to model's default type
- ability to add and remove extras (vanilla extras only)
- recreated menu a bit, so it would mark(highlight) installed items instead of disabling them
- absolutely any item can now be removed with R key
- ini option: OffroadWheels
If enabled, and you install Offroad wheels the script will apply 2 handling flags:
OFFROAD_ABILITY Vehicle will perform better on loose surfaces like dirt
OFFROAD_ABILITY2 Vehicle will perform better on soft surfaces like sand
When you remove the offroad wheels the flags will be reverted to default for this car model.
- bugfixes
Added Tuning menu:
- change width for front and rear wheels (very narrow, narrow, wide, very wide)
- 1G boost (Gives more engine power for standing starts; better hill climbing)
- 2G boost (Gives more engine power at slightly higher speeds)
- Bodyworks menu now detects installed mods
- more bugfixes
Update 1.3
- camera fix for big vehicles - moves camera to have a better view of the vehicle, small vehicles have the standard game camera view
- fixed car radio reactivating after exiting and entering the car inside the garage
- compatibility with EHI Repatched: copy "sfse_12.col" from "Optional\.EHI_Repatched" folder
to "DohertyGarage\garage\" and replace the file that is there.
- compatibility fixes move to "Optional" folder
- if MusicVolume is set to 0.0 (in .ini) then music inside garage will not play and car radio won't turn off
- some small fixes here and there
- fixed a bug that was preventing SF missions cars to enter the garage
- garage interior script will now stop when a cutscene is started
- even more little fixes
- added a few idle actions for Jethro and Dwayne
Update 1.2
- removed NewOpcodes.cleo requirement for this mod
- car radio will now turn off when the door starts opening and will turn back on when the door starts closing (exiting and entering the vehicle inside the garage will still enable it)
- some tweaks and fixes related to paintjob menu
- bomb menu: timed, ignition, remote-controller
Update 1.1
- fixed middle wheels not changing on six-wheelers
- added sounds for tuning actions (only when inside the garage)
- fixed a bug with repetitive placing of the same part when holding a key (was not noticeable, but it was there)
- it is now possible to remove paintjob
- description of bumper now has Front/Rear specified
- If you DON'T have Proper Fixes installed - copy "sfse_stream5.ipl" from folder .NoProperFixes_fix to DohertyGarage\garage\maps and replace the file that is there.
Komentarze
Liczba dodanych komentarzy: 29.
11/01/2024 20:38
@vladvo hi, off-topic question, but I need your help installing a skateboard mod, or rather a remake version, the problem is that I set all the parameters in fastman limit adjuster, I also use open limit adjuster, I installed the mod in different ways, sometimes I sorted the files into folders, sometimes through the modloader, but after the skateboard spawns, the game crashes, please tell me where I could have made a mistake and what I need to try to do
Cytuj | Odpowiedz | (0)
@vladvo hi, off-topic question, but I need your help installing a skateboard mod, or rather a remake version, the problem is that I set all the parameters in fastman limit adjuster, I also use open limit adjuster, I installed the mod in different ways, sometimes I sorted the files into folders, sometimes through the modloader, but after the skateboard spawns, the game crashes, please tell me where I could have made a mistake and what I need to try to do
Cytuj | Odpowiedz | (0)
10/29/2024 09:49
@vladescope Yeah, it changes from 1.2 to 1.195..... Not a big change and it is not noticeable.
About not opening garage after changing the volume in .ini - it is not possible. Opening/closing and music are handled by different scripts. I'd remind you, that when CJ is on foot - garage is opened only by pressing Y near keypad, that is located to the right from garage entrance.
Cytuj | Odpowiedz | (0)
@vladescope Yeah, it changes from 1.2 to 1.195..... Not a big change and it is not noticeable.
About not opening garage after changing the volume in .ini - it is not possible. Opening/closing and music are handled by different scripts. I'd remind you, that when CJ is on foot - garage is opened only by pressing Y near keypad, that is located to the right from garage entrance.
Cytuj | Odpowiedz | (0)
10/29/2024 09:36
I noticed another strange thing in the script config, when you enter the game in the music volume parameter the value changes from 1.2 to 1.91234 something like that, and on the new version the sound volume still does not change, any change in the value does not allow you to open the garage or does not change anything, I muted the tracks themselves, until this is fixed
Cytuj | Odpowiedz | (0)
I noticed another strange thing in the script config, when you enter the game in the music volume parameter the value changes from 1.2 to 1.91234 something like that, and on the new version the sound volume still does not change, any change in the value does not allow you to open the garage or does not change anything, I muted the tracks themselves, until this is fixed
Cytuj | Odpowiedz | (0)
10/27/2024 20:40
@vladescope libertycity, discord
@vladescope libertycity, discord
Menu won't get any improvements till Revamped Vehicles Project will get to a certain stage in its development. The garage mod was made with that project in mind and it's not yet clear what options RVP will bring to vehicles. As soon as it becomes clear - menu would be cleaned a bit.
Cytuj | Odpowiedz | (0)
@vladescope libertycity, discord
@vladescope libertycity, discord
Menu won't get any improvements till Revamped Vehicles Project will get to a certain stage in its development. The garage mod was made with that project in mind and it's not yet clear what options RVP will bring to vehicles. As soon as it becomes clear - menu would be cleaned a bit.
Cytuj | Odpowiedz | (0)
10/27/2024 10:49
Yea, some people reported it. Install NewOpcodes.cleo
The thing is - NewOpcodes might conflict with some other mods. v1.2 will no longer require NewOpcodes.
Cytuj | Odpowiedz | (0)
Quote: vladescope
hi, a new problem has arisen, maybe you know what the reason could be - when changing wheels my game crashes
Yea, some people reported it. Install NewOpcodes.cleo
The thing is - NewOpcodes might conflict with some other mods. v1.2 will no longer require NewOpcodes.
Cytuj | Odpowiedz | (0)
10/23/2024 13:57
hi, interesting idea, but in some places I advise to improve the mod, firstly, when changing the volume of music nothing happens, secondly, it is worth turning off the radio when you drive into the garage, because the music will overlap each other, thirdly, you need to add a config to turn off the music, I tried to put a sign to turn off the function and change the values to zero, but this only broke the script
привет, интересная задумка, но местами советую улучшить мод, во-первых при изменении громкости музыки ничего не происходит, во-вторых стоит выключить радио, когда заезжаешь в гараж, из-за того, что музыка будет накладыватся друг на друга, в-третьих нужно добавить конфиг выключения музыки, я пробовал поставить знак чтобы выключить функцию и изменить значения к нулю, но это лишь ломало скрипт
Cytuj | Odpowiedz | (0)
hi, interesting idea, but in some places I advise to improve the mod, firstly, when changing the volume of music nothing happens, secondly, it is worth turning off the radio when you drive into the garage, because the music will overlap each other, thirdly, you need to add a config to turn off the music, I tried to put a sign to turn off the function and change the values to zero, but this only broke the script
привет, интересная задумка, но местами советую улучшить мод, во-первых при изменении громкости музыки ничего не происходит, во-вторых стоит выключить радио, когда заезжаешь в гараж, из-за того, что музыка будет накладыватся друг на друга, в-третьих нужно добавить конфиг выключения музыки, я пробовал поставить знак чтобы выключить функцию и изменить значения к нулю, но это лишь ломало скрипт
Cytuj | Odpowiedz | (0)



