San Andreas / Mody / Mody CLEO
WeaponTweaks v1.4
- vladvo | dodane przez vladvo
- 07/11/2024
- 4118 Pobrania
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Opis
This mod allows to switch dual-guns on and off, sprint
with two-handed weapons and first-person aiming.
Easy installation and non-intrusive to other mods.
Just unpack to modloader folder.
Controls:
3 — dual-welding switch
4 — first-person aiming switch
Keys can be configured in .ini file
You can disable any function in .ini (dual weapons, 1st person aim, sprinting)
Notes:
Swtiching to dual works only for Pistol,Uzi,Tec9 and Sawn-off.
First-person aim is disabled for launchers and sniper rifle.
Sprinting works only for Shotgun, Combat shotgun, AK47, M4, Rifle, Sniper rifle.
No sprinting with really big guns.
with two-handed weapons and first-person aiming.
Easy installation and non-intrusive to other mods.
Just unpack to modloader folder.
Controls:
3 — dual-welding switch
4 — first-person aiming switch
Keys can be configured in .ini file
You can disable any function in .ini (dual weapons, 1st person aim, sprinting)
Notes:
Swtiching to dual works only for Pistol,Uzi,Tec9 and Sawn-off.
First-person aim is disabled for launchers and sniper rifle.
Sprinting works only for Shotgun, Combat shotgun, AK47, M4, Rifle, Sniper rifle.
No sprinting with really big guns.
Komentarze
Liczba dodanych komentarzy: 6.
07/14/2024 20:53
It's not a bug. The mod is intended to work with vanilla weapons and therefore uses vanilla settings. They are not read from file - they are hardcoded in the mod. Maybe sometime later the mod will get some other features. Maybe when CLEO 5 is released in at least beta. Making it compatible with all possible weapons that could be found on the net is not something that I want to do. And it's simply not possible to cover everything. So, to avoid "it doesn't work with my gun" - it's better to leave it vanilla-only.
Cytuj | Odpowiedz | (1)
Quote: AlkatrauXX
_the mod does not recognize the new Weapon.dat and Default.ide files that you have installed in Modloader, is it possible to solve this bug? When changing to duals and vice versa the statistics, especially the number of bullets, are reset to the amount in the game's vanilla Weapon.dat.
It's not a bug. The mod is intended to work with vanilla weapons and therefore uses vanilla settings. They are not read from file - they are hardcoded in the mod. Maybe sometime later the mod will get some other features. Maybe when CLEO 5 is released in at least beta. Making it compatible with all possible weapons that could be found on the net is not something that I want to do. And it's simply not possible to cover everything. So, to avoid "it doesn't work with my gun" - it's better to leave it vanilla-only.
Cytuj | Odpowiedz | (1)
07/13/2024 06:39
I love this mod, although I want to mention a couple more things:
_the mod does not recognize the new Weapon.dat and Default.ide files that you have installed in Modloader, is it possible to solve this bug? When changing to duals and vice versa the statistics, especially the number of bullets, are reset to the amount in the game's vanilla Weapon.dat.
_is it possible you can add an additional way to hold a weapon with both hands? (Pistol, Uzi, Tec-9, Sawn-off), if you can't with Uzi, Tec-9 and Sawn-off, at least you can with the Pistol, I think by forcing the Pistol to use the Silenced animation it could work.
_Is it compatible with unreplaced weapons?
Cytuj | Odpowiedz | (0)
I love this mod, although I want to mention a couple more things:
_the mod does not recognize the new Weapon.dat and Default.ide files that you have installed in Modloader, is it possible to solve this bug? When changing to duals and vice versa the statistics, especially the number of bullets, are reset to the amount in the game's vanilla Weapon.dat.
_is it possible you can add an additional way to hold a weapon with both hands? (Pistol, Uzi, Tec-9, Sawn-off), if you can't with Uzi, Tec-9 and Sawn-off, at least you can with the Pistol, I think by forcing the Pistol to use the Silenced animation it could work.
_Is it compatible with unreplaced weapons?
Cytuj | Odpowiedz | (0)

