GTA IV / Skiny / Nowy wygląd / model

Story Characters Variety Animations


  • f_y_street_02 | dodane przez f_y_street_02
  • 09/12/2026 (Ostatnia aktualizacja: 09/13/2026)
  • 689 Pobrania

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Opis

This mod changes most of the GTA IV Story models walking animation to reduce the monotony of story pedestrians walking animation, especially minor in-game characters (Alot uses the generic Move_M@Generic, while some I had to change to fit their character).

These characters include.

IV: Roman (restored his unused animation in AnimGRP), Brian, Dwayne, Vladdy boy, Marnie, Manny, Maureen Mcreary, Jason, Jimmy, Jeff, and Johnny

TLaD: Ashley, Billy, Brian Jeremy, Dave Grossman, Desean, Malc, Matthews, McCornish, Terry, Clay, Jim Fitzgerald, and Evan

TBoGT: Arnaud, Bulgarin, Brucie, Dessie, Henrique, Isaac, Margot, Mori, Timur, IG_Triad, Yusuf, and Jerry

 

OPTIONS:

TBoGT&TLaD: IG_Niko using Nikos animation from IV

TBoGT: IG_Johnny2 using Johnnys animation from TLaD

 

Liczba dodanych komentarzy: 4.

f_y_street_02Odznaka moddera
Crew Enforcer
4
Profil
09/13/2026 18:37

@Pingwinek123 his animation was used, on his first encounter when he was "dropping the kids off"

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Pingwinek123Odznaka moddera
Crew Enforcer
14
Profil
09/13/2026 15:02

I've also noticed that Mr Santo in TBoGT uses the same animation ([email protected]) as Luis Lopez's move_player.wad.

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Pingwinek123Odznaka moddera
Crew Enforcer
14
Profil
09/13/2026 14:48

 Quote: Attramet

Nice concept
By the way, there is an unused animation for Roman in the files called move_m@roman when in the game move_m@generic is used instead
Not sure if restoring it will be an easy task because its missing from animgrp.dat file


There's also unused animation for Eddie Low named "[email protected]", while in the final his animations are move_m@generic instead.

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AttrametOdznaka moddera
Kingpin
25
Profil
09/13/2026 12:14

Nice concept
By the way, there is an unused animation for Roman in the files called move_m@roman when in the game move_m@generic is used instead
Not sure if restoring it will be an easy task because its missing from animgrp.dat file

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