San Andreas / Mody / Mody

[GTA:SA] DYOM Studio 1.1 (Windows / Linux)


  • TuLB | dodane przez Horus_GTA
  • 04/21/2026
  • 1098 Pobrania

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Opis

Download (Windows 7+ and Linux):

https://www.moddb.com/mods/dyom-studio/downloads
https://libertycity.net/files/gta-san-andreas/237013-dyom-studio-windowslinux.html

Features:

- Edit objectives/actors/cars/pickups/objects/routes

- 3D movement/rotation editing

- Copy/paste

- Multi-item selection and property editing
- Undo/redo

Getting Started:

DYOM Studio requires your original game files: Make sure to set your game directory in the Settings menu (and then restart DYOM Studio);
Note: it's recommended that you have a dedicated GPU with at least 2 GB VRAM.
Other notes:

Warning: there's a possibility that missions could lose data, receive unintentional changes or become corrupted — please make sure to keep regular backups and don't overwrite your original files;
Copy/paste is supported between missions with the same author name.

Changelog for 1.1:

Multi-language support:
Added languages: Portuguese (Brazil), Russian, Indonesian, Turkish, Spanish, Ukrainian, Polish and French
Added support for Russian text in missions (SanLTD and 1C) (see guide below)
Prevented typing of unsupported characters in text boxes
Support for SD audio:
Objective list now shows a speaker icon next to objectives with SD audio files
Added button to play an objective’s SD audio from the objective details section
Added button to play the mission's SD ambient audio from the mission settings section
Other changes:
Fixed issues while typing values into number text boxes
Added compatibility modes for low-spec GPUs (force LODs only, disable texture loading)
Added error messages when rendering issues occur

To open/save missions with Russian text (SanLTD or 1C):

First open the mission normally in DYOM Studio, then change the "Text Encoding" in Mission Settings and click the "Reload from file" button - the mission will be reloaded with the chosen text encoding (and converted appropriately upon saving). These steps will be needed each time the mission is opened, as the text encoding setting isn't stored in the mission file. Alternatively, you can change your default Text Encoding setting in the main DYOM Studio settings.

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