San Andreas / Mody / Mody
Custom Postfx Shaders
- ep1h
- github.com/ep1h/gta-sa-postfx
- 03/25/2026
- 511 Pobrania
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98.20Kb
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Opis
GTA San Andreas modification (.dll/.asi) that allows to apply custom HLSL pixel shaders as fullscreen post-processing effects.
Requirements:
GTA SA 1.0 US
Any ASI loader or .dll injector
A d3dcompiler dll (d3dcompiler_47, 46, 43, d3dcompiler.dll) in the game directory or in System32
Usage:
Put gta-sa-postfx.asi, gta-sa-postfx.cfg, and shaders/ into the game directory
Edit gta-sa-postfx.cfg to configure which shaders run and in what order
Config:
Edit gta-sa-postfx.cfg to set which shaders run and in what order. Lines starting with # are ignored. Each entry applies another pass of the effect.
shaders\vhs.hlsl
#shaders\aberration.hlsl
Changes take effect on F9 (reloads the config and recompiles all active shaders).
Requirements:
GTA SA 1.0 US
Any ASI loader or .dll injector
A d3dcompiler dll (d3dcompiler_47, 46, 43, d3dcompiler.dll) in the game directory or in System32
Usage:
Put gta-sa-postfx.asi, gta-sa-postfx.cfg, and shaders/ into the game directory
Edit gta-sa-postfx.cfg to configure which shaders run and in what order
Config:
Edit gta-sa-postfx.cfg to set which shaders run and in what order. Lines starting with # are ignored. Each entry applies another pass of the effect.
shaders\vhs.hlsl
#shaders\aberration.hlsl
Changes take effect on F9 (reloads the config and recompiles all active shaders).
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