San Andreas / Mody / Mody
Original PS2 Timecyc & Seabed
- legendKevin | dodane przez legendKevin
- 11/05/2024
- 31816 Pobrania
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Opis
Hey, Guys. I found my old PS2 GTA SA Ver 1.03 retail disc which I bought during release. Immediately, I tried to rip of the most precious files which made the PS2 san andreas the best of all time, the Timecyc & Seabed. This is the OG Timecyc & Seabed files directly ripped out of the disc, UNTOUCHED.
I tried to use these in PC with SkyGfx. It works!!!
This is the OG PS2 files, pure & authentic. However, to get the best out of these files and bring back the accurate PS2 Sun & Haze without lowering the draw distance. I will try to edit & upload.
I tried to use these in PC with SkyGfx. It works!!!
This is the OG PS2 files, pure & authentic. However, to get the best out of these files and bring back the accurate PS2 Sun & Haze without lowering the draw distance. I will try to edit & upload.
Komentarze
Liczba dodanych komentarzy: 13.
12/23/2025 20:16
Thanks for this
.
P.S. Ironically, over 2 decades after San Andreas' release, we've learnt that the PS2 seabed.ipl file contains lines for timecycle overrides. So because of that, the sun isn't big, it's just closer because of those farclip overrides. TJGM has a new video on YouTube about it, he goes into more detail about it. Basically my takeaway is, the PS2 being weaker than PC is what caused that iconic look, honestly it was probably due to bugs specific to the PS2, I forget, probably watch TJGM's video if you wanna find out more (and wait til he mentions which preset is used to achieve that big orange sunrise scene
), yep, the intended look exists on PC, I know right 
.
Cytuj | Odpowiedz | (1)
Thanks for this
P.S. Ironically, over 2 decades after San Andreas' release, we've learnt that the PS2 seabed.ipl file contains lines for timecycle overrides. So because of that, the sun isn't big, it's just closer because of those farclip overrides. TJGM has a new video on YouTube about it, he goes into more detail about it. Basically my takeaway is, the PS2 being weaker than PC is what caused that iconic look, honestly it was probably due to bugs specific to the PS2, I forget, probably watch TJGM's video if you wanna find out more (and wait til he mentions which preset is used to achieve that big orange sunrise scene
Cytuj | Odpowiedz | (1)
11/21/2024 00:52
@legendKevin I just changed the values in seebed.ipl at the end of the file where the lines are tcyc just increased the values by trial and error, without understanding what each digit is responsible for, it seems to me that three-digit numbers are drawing, and two-digit numbers are fog, if I understand correctly
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@legendKevin I just changed the values in seebed.ipl at the end of the file where the lines are tcyc just increased the values by trial and error, without understanding what each digit is responsible for, it seems to me that three-digit numbers are drawing, and two-digit numbers are fog, if I understand correctly
Cytuj | Odpowiedz | (1)
11/19/2024 16:37
@vladescope if you were able to do it, can you share it to me so I can test it. I increased the rendering distance & tried to lower the fog values. The fog values seems to control the LOD rendering too. Its a bit tricky but if done correctly could be awesome...
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@vladescope if you were able to do it, can you share it to me so I can test it. I increased the rendering distance & tried to lower the fog values. The fog values seems to control the LOD rendering too. Its a bit tricky but if done correctly could be awesome...
Cytuj | Odpowiedz | (0)


