San Andreas / Mody / Mody
Notorious MCJ's New Weapon Animations (V1.6 Alpha)
- Notorious MCJ | dodane przez Notorious MCJ
- 12/13/2020
- 41161 Pobrania
Oceny:
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Ulubione:
Pobierz
4.37Mb
4.37Mb
Filmy
Nie dodano jeszcze filmów.Zaloguj się, żeby dodać film do tego moda.
Opis
Read my pinned comment below.
Features:
-100% Open-Source.
-100% Lore friendly.
-100% SA-MP/MTA friendly.
-Almost Compatible with any Weapon Mods.
-Fixed GTA SA Vanilla and its mods' bugs.
My Progress So Far*
shotgun.ifp (Short): 70% done
shotgun.ifp (Normal): 70% done
rocket.ifp: 85% done
buddy.ifp (Mags): 99% done
buddy.ifp:(Shells) 99% done
rifle.ifp (Bullpup, Tactical): 60% done
rifle.ifp (Bullpup, Standard): 60% done
rifle.ifp (Tactical): 60% done
rifle.ifp (Standard): 100% done
buddy.ifp (Combat, Shells): 100% done
Up-Consideration*
buddy.ifp (Bullpup): 0% WIP
uzi.ifp: 0% WIP
ped.ifp: 0% WIP
and so much more
GTAVMC All Rights Reserved 2020.
Features:
-100% Open-Source.
-100% Lore friendly.
-100% SA-MP/MTA friendly.
-Almost Compatible with any Weapon Mods.
-Fixed GTA SA Vanilla and its mods' bugs.
My Progress So Far*
shotgun.ifp (Short): 70% done
shotgun.ifp (Normal): 70% done
rocket.ifp: 85% done
buddy.ifp (Mags): 99% done
buddy.ifp:(Shells) 99% done
rifle.ifp (Bullpup, Tactical): 60% done
rifle.ifp (Bullpup, Standard): 60% done
rifle.ifp (Tactical): 60% done
rifle.ifp (Standard): 100% done
buddy.ifp (Combat, Shells): 100% done
Up-Consideration*
buddy.ifp (Bullpup): 0% WIP
uzi.ifp: 0% WIP
ped.ifp: 0% WIP
and so much more
GTAVMC All Rights Reserved 2020.
Komentarze
Liczba dodanych komentarzy: 25.
08/08/2022 19:28
The main reason why I haven't updated it after 2 years?:
To tell you the truth, as opposed to 3D models and textures, animations are simply one of the hardest ones to ever work on I won't lie. All it ever took for me was a little bit of perseverance to check every ounce of fingerwork before opening SA (In conjunction with the Improved Fastloader Mod) once again to see if it's now been corrected this way. If that wasn't f*****g hard enough, unlike 3D Models and data lines to be easily scanned quickly with the help of Modloader after replacing and adding whilst the game has been minimized, not even that said mod cannot scan and read right through it since the Renderware engine is still open in-game even deletion but crashes afterward which adds more difficulty to the development (Correct me if I'm wrong).
I created this animation mod out of supplication of others to support mine; nobody volunteered nor seem to do what I told other than what I'm doing anyway. And just like Noob001, AKA "_F_(Birdie)" who converts GTAIV/V Vehicles to SA said: "The incompetence of other modders has motivated me to learn the art of converting and start supplying the community.". In which AS DO I with GTA V Weapons to SA. But that to me shows that even if our purposes are the same, our pursuits are kinda different. I for one need to be done with converting GTA V Weapons until I will no longer have anything to do with them anymore when GTA 6 releases, let alone RDR2, a promise I might not going to keep if OpenIV cannot be updated for us to pry within the game files of a western game, THOROUGHLY. Anyways, when the time comes, I'll be sure to do so just to help the community, no matter how dire this is even in politics I am dragged into this. Have fun, keep it safe, be safe and stay safe.
Cytuj | Odpowiedz | (3)
The main reason why I haven't updated it after 2 years?:
To tell you the truth, as opposed to 3D models and textures, animations are simply one of the hardest ones to ever work on I won't lie. All it ever took for me was a little bit of perseverance to check every ounce of fingerwork before opening SA (In conjunction with the Improved Fastloader Mod) once again to see if it's now been corrected this way. If that wasn't f*****g hard enough, unlike 3D Models and data lines to be easily scanned quickly with the help of Modloader after replacing and adding whilst the game has been minimized, not even that said mod cannot scan and read right through it since the Renderware engine is still open in-game even deletion but crashes afterward which adds more difficulty to the development (Correct me if I'm wrong).
I created this animation mod out of supplication of others to support mine; nobody volunteered nor seem to do what I told other than what I'm doing anyway. And just like Noob001, AKA "_F_(Birdie)" who converts GTAIV/V Vehicles to SA said: "The incompetence of other modders has motivated me to learn the art of converting and start supplying the community.". In which AS DO I with GTA V Weapons to SA. But that to me shows that even if our purposes are the same, our pursuits are kinda different. I for one need to be done with converting GTA V Weapons until I will no longer have anything to do with them anymore when GTA 6 releases, let alone RDR2, a promise I might not going to keep if OpenIV cannot be updated for us to pry within the game files of a western game, THOROUGHLY. Anyways, when the time comes, I'll be sure to do so just to help the community, no matter how dire this is even in politics I am dragged into this. Have fun, keep it safe, be safe and stay safe.
Cytuj | Odpowiedz | (3)
04/05/2022 02:42
@pablohdez17 You can, like who doesn’t say so when I’m around In fact I’ve been a long time supporter of open source stuff as well as never supporting DRM, and I’m pretty sure you can count on editing it however you please as long as you have my consent because we have to keep the credibility of modders going.
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@pablohdez17 You can, like who doesn’t say so when I’m around In fact I’ve been a long time supporter of open source stuff as well as never supporting DRM, and I’m pretty sure you can count on editing it however you please as long as you have my consent because we have to keep the credibility of modders going.
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04/05/2022 01:14


@notorious MCJ hey friend, because when installing and testing the animation of the sawed-off shotgun it doesn't work for me, that is, the game doesn't crash, but if I grab it as I normally would, I repeat, I don't grab it as you show it, but in a normal way, like can i fix it? 


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03/18/2022 05:28
@pablohdez17 Well about that come to think of it you're right, it's been 2 years straight and when it comes to the animations themselves, they're in fact a lot harder to make that due to how I arduously fix and even make these work for a specific weapon, moreover, the hardest animation I have ever worked on other than the bullpup and the shotgun animations as the 2nd hardest for me is the rocket launcher animation trust me I did even get much sleep because of it and I wish anyone would help me out on that project, but no one has ever asked me other than textures and models I fixed, however, I do work on the bullpup shotgun animation but I still can't get it done until 12 weapons have been released and if you want a bit of a hint of it, it's not one of them, but hopefully I'd do this work eventually, for now, my only promise are the ones I need to be done.
Cytuj | Odpowiedz | (0)
@pablohdez17 Well about that come to think of it you're right, it's been 2 years straight and when it comes to the animations themselves, they're in fact a lot harder to make that due to how I arduously fix and even make these work for a specific weapon, moreover, the hardest animation I have ever worked on other than the bullpup and the shotgun animations as the 2nd hardest for me is the rocket launcher animation trust me I did even get much sleep because of it and I wish anyone would help me out on that project, but no one has ever asked me other than textures and models I fixed, however, I do work on the bullpup shotgun animation but I still can't get it done until 12 weapons have been released and if you want a bit of a hint of it, it's not one of them, but hopefully I'd do this work eventually, for now, my only promise are the ones I need to be done.
Cytuj | Odpowiedz | (0)







