San Andreas / Mody / Mody CLEO
Vehicle Weapons v2.2
- eliab-kulot | dodane przez eliab-kulot
- 12/17/2016
- 16747 Pobrania
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78.76Kb
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Zobacz raport skanowania antywirusowego
Opis
Update 03-18-2017
>> "1Car_Weapons_v2_2.cs" readme <<
-> fixed game crashing when doing missions where CJ is driving a flying vehicle and fading. Particularly during "Learning To Fly" & "Race Tournament" (in LV airport).
- during these events "1Car_gun_on_turret.cs" script is disabled.
Read more for the installation & detailed description of this mod from the previous 'Readme' included in the archive.
Many thanks who made a video of this modification! I appreciated it very much. The truth is I'm still learning on how to make a video like this one. Again, thank you!
>> "1Car_Weapons_v2_2.cs" readme <<
-> fixed game crashing when doing missions where CJ is driving a flying vehicle and fading. Particularly during "Learning To Fly" & "Race Tournament" (in LV airport).
- during these events "1Car_gun_on_turret.cs" script is disabled.
Read more for the installation & detailed description of this mod from the previous 'Readme' included in the archive.
Many thanks who made a video of this modification! I appreciated it very much. The truth is I'm still learning on how to make a video like this one. Again, thank you!
Komentarze
Liczba dodanych komentarzy: 14.
03/24/2017 23:23
@Rezatombrian
I've tried to configured the 'cloned' mini gun for manual aiming to no avail. Yes, it would be better if that happens. I've only made 3 cleo mods so far and updating/upgrading continues. I will have to do more learning on.
These mods are open like any others (mostly). Anyone can do whatever they want to improve the mod's operations...
Cytuj | Odpowiedz | (0)
@Rezatombrian
I've tried to configured the 'cloned' mini gun for manual aiming to no avail. Yes, it would be better if that happens. I've only made 3 cleo mods so far and updating/upgrading continues. I will have to do more learning on.
These mods are open like any others (mostly). Anyone can do whatever they want to improve the mod's operations...
Cytuj | Odpowiedz | (0)
01/21/2017 22:22
@AdrianFidi, The weapons, including the machine guns, can only be active & visible after pressing the activation keys ([BS]+[=]) while driving. Pressing it again or exiting the vehicle will deactivate the weapons.
If you are trying to say that only machine guns should be installed, you can delete other cleo script files except the "1Car_gun_on_turret.cs".
Modifying the key to press the 'fire' button will affect all other activation keys. Maybe, it can be made to customize only to a certain vehicle like what you had posted..
Cytuj | Odpowiedz | (0)
@AdrianFidi, The weapons, including the machine guns, can only be active & visible after pressing the activation keys ([BS]+[=]) while driving. Pressing it again or exiting the vehicle will deactivate the weapons.
If you are trying to say that only machine guns should be installed, you can delete other cleo script files except the "1Car_gun_on_turret.cs".
Modifying the key to press the 'fire' button will affect all other activation keys. Maybe, it can be made to customize only to a certain vehicle like what you had posted..
Cytuj | Odpowiedz | (0)
12/24/2016 22:41
@Rezatombrian, thanks for commenting. I got curious of Pimp My Car MOD so I've test it just right now. It's excellent, no wonder, it's just made by ZAZ, huh!
Yes, the machine guns, speed boost and help text display are similar. Didn't know the ZAZ's MOD when I created mine. I make sorry to ZAZ.
Anyway, may I know what are you trying to suggest, sir?
Cytuj | Odpowiedz | (0)
@Rezatombrian, thanks for commenting. I got curious of Pimp My Car MOD so I've test it just right now. It's excellent, no wonder, it's just made by ZAZ, huh!
Yes, the machine guns, speed boost and help text display are similar. Didn't know the ZAZ's MOD when I created mine. I make sorry to ZAZ.
Anyway, may I know what are you trying to suggest, sir?
Cytuj | Odpowiedz | (0)






