San Andreas / Mapy / Tory wyścigowe

Fukuoka Urban Expressway (Single Player)



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Opis

Fukuoka Urban Expressway



Credits:

cheeseburger - Converted to Single Player

Bandai Namco Entertainment - Models & Textures

highwaywarrior - Converted to MTA SA


To teleport into the map, just type "FUKUOKA".


Requires:

- CLEO Library
- Open Limit Adjuster
- Modloader

Liczba dodanych komentarzy: 27.

Pinned cheeseburgerOdznaka moddera
Criminal Mastermind
376
Profil
10/07/2021 21:13

Recommended to use Project 2DFX to make the map fully rendered without issues.

Set these values on IDE Tweaker inside of SALodLights.ini

AllNormalObjectsDrawDistance = 800.0

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Cjbusta_officialOdznaka moddera
Criminal Mastermind
781
Profil
08/17/2024 11:14



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Mi1hanOdznaka moddera
Criminal Mastermind
712
Profil
10/18/2022 10:37



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San Kustom ModsOdznaka moddera
Criminal Mastermind
576
Profil
05/26/2022 01:00

Amazing mod like always! 10/10

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MLG1997
Wheelman
9
Profil
04/04/2022 08:12

@cheeseburgerOh,I know what happen.I downloaded wrong version of 2DFX.
(New version here:http://thirteenag.github.io/p2dfx)

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cheeseburgerOdznaka moddera
Criminal Mastermind
376
Profil
04/04/2022 03:17

@MLG1997 You need to install Project2DFX.

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MLG1997
Wheelman
9
Profil
04/02/2022 12:57

@cheeseburger Where is the SALodLights.ini,i cannot find it

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cheeseburgerOdznaka moddera
Criminal Mastermind
376
Profil
12/27/2021 15:16

@Karambia-WorkShop Oh, well yea mine I don't use graphic mods. But, I guess using Renderhook would be better in this map mod.

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Karambia-WorkShopOdznaka moddera
Crew Enforcer
5
Profil
12/27/2021 12:56

 Quote: cheeseburger

@Karambia-WorkShop On those screenshots below, it was captured in night time, so as you can see it's bright. And also the lights don't work at all like it doesn't have 2DFX lights. So, it's still acceptable
well, it doesn't work for me, probably because of the ENB.

I'm using SADX 3.0 and it just black, only the vehicle had the lights worked.

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cheeseburgerOdznaka moddera
Criminal Mastermind
376
Profil
12/24/2021 01:12

@Karambia-WorkShop On those screenshots below, it was captured in night time, so as you can see it's bright. And also the lights don't work at all like it doesn't have 2DFX lights. So, it's still acceptable

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Karambia-WorkShopOdznaka moddera
Crew Enforcer
5
Profil
12/21/2021 06:48

are the lights work at night or its just solid dark?

Cytuj | Odpowiedz | (1)
shiningstarOdznaka moddera
Crew Enforcer
39
Profil
11/05/2021 12:53

 Quote: cheeseburger

@shiningstar where to Mobile?
https://www.gtainside.com/en/sanandreas/maps/140441-hot-wheels-track-mod/

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cheeseburgerOdznaka moddera
Criminal Mastermind
376
Profil
11/05/2021 09:44

@shiningstar where to Mobile?

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shiningstarOdznaka moddera
Crew Enforcer
39
Profil
11/04/2021 18:53

Can you transplant the hot wheels track module?https://www.gtainside.com/en/sanandreas/maps/140441-hot-wheels-track-mod/

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vietanh
Local Hustler
4
Profil
10/29/2021 09:58

@cheeseburger thank you

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cheeseburgerOdznaka moddera
Criminal Mastermind
376
Profil
10/29/2021 09:36

@vietanh No, but I'm planning to port it on Mobile as well. But it takes much time

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vietanh
Local Hustler
4
Profil
10/28/2021 10:00

it support android ???????


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Kiri678Odznaka moddera
Kingpin
27
Profil
10/12/2021 11:14

@cheeseburger Yeah, the beauty of SA modding, Lol. U can check something thousand times and it works thousand times, yet it somehow doesn't work for someone else and it should.

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cheeseburgerOdznaka moddera
Criminal Mastermind
376
Profil
10/12/2021 09:52

@Kiri678 Well, I didn't touch those DXT compression. Since it works fine

And yeah, that's the only way to fix the problem

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Kiri678Odznaka moddera
Kingpin
27
Profil
10/11/2021 11:26

@cheeseburger Okay update on situation. Tried loading the map on foot and it didn't work (textures stilll weren't there). After that i've opened txd file and changed compression level of road textures from DXT5 to DXT1, since none of them have transparency anyways. Then I went back into game, and only after modifying compression levels did your method work. After that i've loaded the map trough your way and the map stays loaded as long as the game is running. Same method for Fukuoka and Nagoya. So yeah, I guess it's all fine now. :)

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cheeseburgerOdznaka moddera
Criminal Mastermind
376
Profil
10/10/2021 22:58

@highwaywarrior @Kiri678 Since the map is heavy and to make it all rendered, roam the whole map by on-foot. So the easiest way is to use the airbreak script.

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Kiri678Odznaka moddera
Kingpin
27
Profil
10/10/2021 21:50

@highwaywarrior Have the same problem. Only collisions load after certain point of map, the rest is invisible. Same happens for Nagoya map.

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highwaywarriorOdznaka moddera
Heist Specialist
3
Profil
10/10/2021 12:01

nice, but even if i set AllNormalObjectsDrawDistance to 800.0 or higher values, it stops rendering the map after a while

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Riashe
Kingpin
320
Profil
10/09/2021 13:22

Good Morning.

Congratulations as always a track ported by you I have nothing to complain about.



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macxdiscord10Odznaka moddera
Heist Specialist
121
Profil
10/08/2021 14:11

https://ibb.co/C2HCJ7b

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cheeseburgerOdznaka moddera
Criminal Mastermind
376
Profil
10/08/2021 06:19

@Kitaro There's an issue on the map, that crashes your game at some times because the models are way too high polygons that need to optimize and I don't have time to optimize it.

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Kitaro
Los Santos Veteran
361
Profil
10/08/2021 03:29

very nice adaptation!
are you also going to adapt to single player the Osaka track by the same author?

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