San Andreas / Samochody / Samochody do GTA V

Vapid FMJ


  • M4k3 | dodane przez M4k3
  • m4k3place.blogspot.com
  • 09/14/2017
  • 14505 Pobrania

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Opis

Vapid FMJ from Grand Theft Auto V
Converted to GTA SA and edited by M4k3

It's an Add-On vehicle. It means it doesn't replace anything by default.
If you're a SAMP player you should replace Bullet.

Features:
  • Optimized model and textures.

  • Works in SAMP.

  • GTA SA numberplates.

  • Has visible petrolcap.

  • Custom collision.

  • Flat shadow.

  • Custom handling.

  • 3 car colors: 1 and 2 - car paint, 3 - brake hubs

  • Damaged parts with GTA V scratches.

  • Adapted to M4k3's New Car Animations mod.

  • Can be tuned in TransFender.

  • FMJ tuning parts were converted (optional): 3 front splitters, 5 spoilers and 3 GT scoops.

  • Works with and without ImVehFt (IVF features: dirt, indicators, reverse lights, fog lights, brake hubs, steering wheel).
    Add vehgenbrakehub.png texture from "Alternative textures" folder in vehicle.txd if ImVehFt is not installed.

  • Realistic enviroment reflection.
    Add the reflection textures in vehicle.txd from "Alternative Textures" folder if you use GFXHack.

Credits:
  • Rockstar Games - original model and textures

  • DK22Pac - YTD/YDR/YDD/YFT and WFT2DFF converters

Liczba dodanych komentarzy: 15.

5-Speed ProjectOdznaka moddera
Los Santos Veteran
332
Profil
05/30/2018 06:35



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CarlosFXOdznaka moddera
Criminal Mastermind
1524
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12/31/2017 05:38



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evolutionXOdznaka moddera
Kingpin
204
Profil
09/28/2017 09:48

@m4k3 how to spawn this car i added this car and not replace bullet. do I need to have a addon car spawner or something like that. thank you. :) my fave car in GTA 5..

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carleezy
Crew Enforcer
68
Profil
09/24/2017 09:04

 Quote: M4k3

@carleezy, That's how a line in .ide file looks like:
ID, DFF Name, TXD Name, Draw Distance, Flags
11929, misc_a_fmj_a, fmj, 100, 2097152
So, the only thing you would change is the TXD Name.
You don't actually need to rename the DFF files/DFF names. If you have renamed any of these - make sure they are the same (DFF files' names and the DFF names in .ide file)

Thank you so much I've done it lol I'm very proud to myself and also very thankful to you

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M4k3Odznaka wyróżnionego moddera
Criminal Mastermind
304
Profil
09/24/2017 05:57

@carleezy, That's how a line in .ide file looks like:
ID, DFF Name, TXD Name, Draw Distance, Flags
11929, misc_a_fmj_a, fmj, 100, 2097152
So, the only thing you would change is the TXD Name.
You don't actually need to rename the DFF files/DFF names. If you have renamed any of these - make sure they are the same (DFF files' names and the DFF names in .ide file)

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carleezy
Crew Enforcer
68
Profil
09/24/2017 02:02

 Quote: M4k3

@carleezy, you will still need to use Fastman Limit Adjuster, follow all steps except for the carmods.dat line (it's the 6th step).
Then after you do that, find the fmj_mods.ide in your data/maps/veh_mods and open it with notepad.
And then you will need to change every line like this:
From: 11929, misc_a_fmj_a, fmj, 100, 2097152
To: 11929, misc_a_fmj_a, bullet, 100, 2097152

Then open the ReadMe file, find the 6th step, there's "fmj" in the beginning of the carmods line. Rename it to "bullet" and then replace your line in carmods.dat

How about the name of the files such as: misc_a_fmj_a, misc_a_fmj_b, misc_a_fmj_c, etc. Do I need to rename them as misc_a_bullet_a, misc_a_bullet_b, misc_a_bullet_c?

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M4k3Odznaka wyróżnionego moddera
Criminal Mastermind
304
Profil
09/23/2017 07:27

@carleezy, you will still need to use Fastman Limit Adjuster, follow all steps except for the carmods.dat line (it's the 6th step).
Then after you do that, find the fmj_mods.ide in your data/maps/veh_mods and open it with notepad.
And then you will need to change every line like this:
From: 11929, misc_a_fmj_a, fmj, 100, 2097152
To: 11929, misc_a_fmj_a, bullet, 100, 2097152

Then open the ReadMe file, find the 6th step, there's "fmj" in the beginning of the carmods line. Rename it to "bullet" and then replace your line in carmods.dat

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carleezy
Crew Enforcer
68
Profil
09/23/2017 06:38

What if I want to replace bullet? How can I make the tuning parts work?

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Ma_MatOdznaka moddera
Heist Specialist
56
Profil
09/16/2017 09:57

is that showroom available for download ?

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EnRo
Criminal Mastermind
28378
Profil
09/15/2017 15:44

4K! 2160p ! 60FPS! Post Effects, Speed and Crash Test:
https://www.youtube.com/watch?v=mAPEE_WrX6I

Anyone can use the video link on other sites : )
CHECK MY CHANNEL : )
NOW I HAVE +28 400 MOVIES : )

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M4k3Odznaka wyróżnionego moddera
Criminal Mastermind
304
Profil
09/15/2017 11:32

@ItzCreppy_89, be specific. I don't know what your game is (is it even default SA or some mod u using or you're playing SAMP OR MTA), I don't know what way you need to install it (if you are going to add it - there are links to tutorials in the end of ReadMe File) and if you're going to replace SA vehicle (Bullet) - rename FMJ.DFF and FMJ.TXD to BULLET.DFF and BULLET.TXD, Open Readme - find the handling.cfg line, change the name from FMJ to BULLET. Then copy the line and replace your default Bullet line in your handling.cfg. Then do the same thing with carmods.dat - rename and replace the default line.
Then carcols.dat - rename from FMJ to Bullet, find the default line in your carcols.dat. Remove it. Scroll down and find "car4" section (it has camper, cement and squalo I think) and add the line from ReadMe there (there would be 4 lines - bullet, camper cement and squalo)

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cwxrssrOdznaka wyróżnionego moddera
Criminal Mastermind
901
Profil
09/15/2017 02:37



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ItzCreppy_89
Crew Enforcer
54
Profil
09/14/2017 19:04

Hey dawg how i install that?

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Sir FunkyOdznaka moddera
Kingpin
177
Profil
09/14/2017 17:00

As aways you should be pround of your job

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4l_Ha55anOdznaka wyróżnionego moddera
Criminal Mastermind
3087
Profil
09/14/2017 15:32

Nice car good job dude 10/10

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