Wyróżniony
San Andreas / Samochody / BMW
2008 BMW Z4M Coupe - Stock
- SGdesign | dodane przez SGD3S1GN
- sgdesign1991.blogspot.com
- 09/03/2014
- 12805 Pobrania
Autor wyłączył oceny.
Ulubione:
Pobierz
12.71Mb
12.71Mb
Opis
- : - : - : - : - : - : - : - : - : - : - : - : - : - : - : -
Title info :
|
|- Forza LOD0 model, High Quality
|- Please rate, comment - enjoy
|- Exclusive for GTAinside
- : - : - : - : - : - : - : - : - : - : - : - : - : - : - : -
Information :
|
|- Model converted from : Forza Motorsport 4
|- New model replace in game : Buccanee
|- Work fine on SA-MP, no crashes or opcodes
|- The converted model is not locked
|- Include z3d file for editing
- : - : - : - : - : - : - : - : - : - : - : - : - : - : - : -
Features :
|
|- Custom collision
|- Custom chassis_vlo model
|- Custom damage parts
|- Custom handling
|- Custom veh IDE
|- Orginal colors
|- Orginal carmods
|- Working in SA-MP
|- High poly exterior
|- High poly interior
|- license plate lighting
|- Interior lighting
|- IVF v2.1.1
- : - : - : - : - : - : - : - : - : - : - : - : - : - : - : -
IVF v2.1.1 :
|
|- Moving steering wheel
|- Moving brake caliper
|- Headlights
|- Tailights
|- Brakelights
|- Reverselights
- : - : - : - : - : - : - : - : - : - : - : - : - : - : - : -
Main credits :
|
|- T10 / base model, textures
|- DK22 / IVF v2.1.1
|
|- Other credits, read : readme.txt
- : - : - : - : - : - : - : - : - : - : - : - : - : - : - : -
Homepage :
|
|- http://www.sgdesign1991.blogspot.com
- : - : - : - : - : - : - : - : - : - : - : - : - : - : - : -
WARNING / IMPORTANT :
|
|- You need to use : IVF v2.1.1 - i recomend that
one from me blog, other versions of IVF will crash!
- : - : - : - : - : - : - : - : - : - : - : - : - : - : - : -
Title info :
|
|- Forza LOD0 model, High Quality
|- Please rate, comment - enjoy
|- Exclusive for GTAinside
- : - : - : - : - : - : - : - : - : - : - : - : - : - : - : -
Information :
|
|- Model converted from : Forza Motorsport 4
|- New model replace in game : Buccanee
|- Work fine on SA-MP, no crashes or opcodes
|- The converted model is not locked
|- Include z3d file for editing
- : - : - : - : - : - : - : - : - : - : - : - : - : - : - : -
Features :
|
|- Custom collision
|- Custom chassis_vlo model
|- Custom damage parts
|- Custom handling
|- Custom veh IDE
|- Orginal colors
|- Orginal carmods
|- Working in SA-MP
|- High poly exterior
|- High poly interior
|- license plate lighting
|- Interior lighting
|- IVF v2.1.1
- : - : - : - : - : - : - : - : - : - : - : - : - : - : - : -
IVF v2.1.1 :
|
|- Moving steering wheel
|- Moving brake caliper
|- Headlights
|- Tailights
|- Brakelights
|- Reverselights
- : - : - : - : - : - : - : - : - : - : - : - : - : - : - : -
Main credits :
|
|- T10 / base model, textures
|- DK22 / IVF v2.1.1
|
|- Other credits, read : readme.txt
- : - : - : - : - : - : - : - : - : - : - : - : - : - : - : -
Homepage :
|
|- http://www.sgdesign1991.blogspot.com
- : - : - : - : - : - : - : - : - : - : - : - : - : - : - : -
WARNING / IMPORTANT :
|
|- You need to use : IVF v2.1.1 - i recomend that
one from me blog, other versions of IVF will crash!
- : - : - : - : - : - : - : - : - : - : - : - : - : - : - : -
Komentarze
Liczba dodanych komentarzy: 22.
09/04/2014 22:00
this is tutorial for san andreas license plates ,so please in your next car do sa plates.
-License Plates
In order to get "working" license plates (where the text changes, and the plateback, changes per city) you need to texture the license plate objects a certain way:
the "back" of the license plate, the larger section that IS the plate, needs to be textured using the image "carpback" in your vehicle.txd. the white texture is a placeholder for the images that are used ingame, and they get swapped around from city to city.
The plate "text" needs to be textured using the "carplate" image in your vehicle.txd. The game will render text to that texture, per car, and apply it automatically. the image in the txd is just a placeholder.
Cytuj | Odpowiedz | (0)
this is tutorial for san andreas license plates ,so please in your next car do sa plates.
-License Plates
In order to get "working" license plates (where the text changes, and the plateback, changes per city) you need to texture the license plate objects a certain way:
the "back" of the license plate, the larger section that IS the plate, needs to be textured using the image "carpback" in your vehicle.txd. the white texture is a placeholder for the images that are used ingame, and they get swapped around from city to city.
The plate "text" needs to be textured using the "carplate" image in your vehicle.txd. The game will render text to that texture, per car, and apply it automatically. the image in the txd is just a placeholder.
Cytuj | Odpowiedz | (0)







