San Andreas / Samochody / Samochody do GTA V
GTA V Vapid Dominator ASP
- Leinad | dodane przez Leinad
- 09/08/2021
- 7057 Pobrania
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4.47Mb
Odsetek antywirusów, które wykryły zagrożenie: 0%
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4.47Mb
Odsetek antywirusów, które wykryły zagrożenie: 0%
Zobacz raport skanowania antywirusowego
Filmy
Nie dodano jeszcze filmów.Zaloguj się, żeby dodać film do tego moda.
Opis
GTA V Vapid Dominator ASP from Los Santos Tuners DLC
- Replace buffalo by default
- Scale 100%
- GTA SA plate style
- GTA IV/V dirt style on chassis ,wheels and glass
- Light LOD. Adapted Collision. Shadow. All data strings
- 2 colors, 1 primary body, 2 secondary interior (white by default)
- IVF211
- 4 paint jobs and bonus paint jobs
- VehFuncs: wobbling motor and exhausts, recursive extras
- ENB no testing
- Damaged parts: All for this model
- SA-MP/MTA no testing
I have a lot ideas to develop, stay tuned!
MANDATORY HAVE INSTALLED :
- Modloader
- Vehfuncs
- Improved Vehicle Features 2.1.1
- Replace buffalo by default
- Scale 100%
- GTA SA plate style
- GTA IV/V dirt style on chassis ,wheels and glass
- Light LOD. Adapted Collision. Shadow. All data strings
- 2 colors, 1 primary body, 2 secondary interior (white by default)
- IVF211
- 4 paint jobs and bonus paint jobs
- VehFuncs: wobbling motor and exhausts, recursive extras
- ENB no testing
- Damaged parts: All for this model
- SA-MP/MTA no testing
I have a lot ideas to develop, stay tuned!
MANDATORY HAVE INSTALLED :
- Modloader
- Vehfuncs
- Improved Vehicle Features 2.1.1
Komentarze
Liczba dodanych komentarzy: 17.
09/09/2021 18:03
I thought polygons of mirrors were invisible through windows, but I was wrong. It has black material. I have changed the material and it's OK now
About badges. Detach polygons of badges from bodyshell and attach to bodyshellr. bodyshellr is after bodyshell in the model hierarchy...
https://imgur.com/a/q4Iy9TQ
Cytuj | Odpowiedz | (2)
Quote: Leinad
@SergeDV I don't know how to fix that :/
I thought polygons of mirrors were invisible through windows, but I was wrong. It has black material. I have changed the material and it's OK now
About badges. Detach polygons of badges from bodyshell and attach to bodyshellr. bodyshellr is after bodyshell in the model hierarchy...
https://imgur.com/a/q4Iy9TQ
Cytuj | Odpowiedz | (2)






