GTA V / Narzędzia / Inne
Nexus Five - Your bridge between FiveM and Story Mode & More
- ARASAKA | dodane przez ARASAKA
- strp.cloud/N5
- 10/26/2025
- 2785 Pobrania
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67.95Mb
67.95Mb
Opis
Core Conversion Features
v0.3.6 Beta Build
Fixed Auto AddonSpawner List Generation - Multi-Vehicle Pack Fix
Fixed AddonSpawner .list file generation for multi-vehicle packs, which previously only worked for single vehicles and DLC merge operations. The list now correctly filters out tuning parts (wheels, bumpers, spoilers, etc.) and only includes main vehicle spawn names. Added a confirmation section in the auto-installation completion dialog that shows the created .list file path with an "Open .list" button for quick access. All tuning parts remain properly included in the DLC conversion files - they're just excluded from the spawn list as intended.
Special Thanks & Credits
A huge thank you to DexyFex for creating CodeWalker, the incredible GTA V 3D Map + Editor tool. Without his amazing source code and the powerful CodeWalker.Core library, Nexus Five would not have been possible to create. All credit goes to DexyFex for his outstanding work and open-source contributions that enable tools like this to exist. We are forever grateful for his dedication to the GTA V modding community!
- FiveM to Single Player Converter - Transform FiveM resources into standalone Story Mode DLC & MP packs
- Smart Auto-Detection - Automatically identifies Maps, MLOs, Vehicles, and other content types
- Multi-Vehicle Pack Support - Detects and merges multiple vehicles into single optimized DLC packs
- Map & MLO Conversion - Convert buildings, interiors, and world objects with Addon DLC or MP Map support
- Vehicle Conversion - Convert cars, bikes, boats, and aircraft with automatic meta file merging
- DLC List Editor - Visual editor for dlclist.xml with search, add, edit, and remove functionality
- DLC Packs Browser - Browse and manage your DLC pack hierarchy with file explorer integration
- DLC Comparison Tool - Compare different DLC packs and analyze their contents (enable-disable them as needed)
- Batch DLC Installer - Install multiple DLC packs at once with drag-and-drop support
- Batch DLC Cleanup - Remove multiple DLC packs and update dlclist.xml automatically
- GTAV Enhanced Converter - Convert legacy assets to Gen9/Enhanced format (YTD, YDR, YDD, YFT, YPT, RPF files)
- Timecycle Editor - Browse and edit timecycle XML files with live editing capabilities
- AddonSpawner List Generator - Auto-generate UserDLC list files for AddonSpawner mod by ikt (available on 5mods aswell)
- Modern Fluent UI - Dark theme with golden accents and multiple color themes (Golden, Blue, Green, Red, Orange, Purple, Pink, Teal)
- One-Click GTA V Launch - Quick launch button for GTA V with custom executable support
- Built-in Help System - Tutorials, FAQ, and community support integration
- Advanced Settings - Configure paths, defaults, and interface preferences
- Progress Tracking - Real-time conversion progress with detailed logging
- Search & Filter - Live search functionality across DLC entries and packs
- Context Menus - Right-click options for quick actions throughout the interface
- Many more is planned especially for Enhanced and FiveM players aswell Thanks for your support and feedback!
v0.3.6 Beta Build
Fixed Auto AddonSpawner List Generation - Multi-Vehicle Pack Fix
Fixed AddonSpawner .list file generation for multi-vehicle packs, which previously only worked for single vehicles and DLC merge operations. The list now correctly filters out tuning parts (wheels, bumpers, spoilers, etc.) and only includes main vehicle spawn names. Added a confirmation section in the auto-installation completion dialog that shows the created .list file path with an "Open .list" button for quick access. All tuning parts remain properly included in the DLC conversion files - they're just excluded from the spawn list as intended.
Special Thanks & Credits
A huge thank you to DexyFex for creating CodeWalker, the incredible GTA V 3D Map + Editor tool. Without his amazing source code and the powerful CodeWalker.Core library, Nexus Five would not have been possible to create. All credit goes to DexyFex for his outstanding work and open-source contributions that enable tools like this to exist. We are forever grateful for his dedication to the GTA V modding community!
Komentarze
Liczba dodanych komentarzy: 19.
02/05/2026 22:41
https://strp.cloud/app/N5/coming-soon.php
Latest Changelogs will be shared on my page, i will update it frequently + date aswell so you know when it was anything new added for the upcoming build.
Thanks for the support guys, and hope i made alot lifes easier in modding, not just for any maps or conversions, since nexus now has alot other usefull extra features!
Cytuj | Odpowiedz | (1)
https://strp.cloud/app/N5/coming-soon.php
Latest Changelogs will be shared on my page, i will update it frequently + date aswell so you know when it was anything new added for the upcoming build.
Thanks for the support guys, and hope i made alot lifes easier in modding, not just for any maps or conversions, since nexus now has alot other usefull extra features!
Cytuj | Odpowiedz | (1)
11/10/2025 07:28
@Planes933
Hey, yes thats my plan which im working on to automize this process for Singleplayer.
Of course, some maps might have miss placed props or stuff like that, if that happens you have to use Codewalker anyway to cleanup this part which cause issue before converting the files but thats nothing i can handle with Nexus.
Cytuj | Odpowiedz | (0)
@Planes933
Hey, yes thats my plan which im working on to automize this process for Singleplayer.
Of course, some maps might have miss placed props or stuff like that, if that happens you have to use Codewalker anyway to cleanup this part which cause issue before converting the files but thats nothing i can handle with Nexus.
Cytuj | Odpowiedz | (0)
11/08/2025 04:59
@ARASAKA
Read carefully before replying S***
There was a single manifest file and it is present in the SP version. I checked the ymf and it is fine. Your tool didn't put in the interior.
The funniest part? You say you have a tool that converts from FiveM to SP and then you say you need CodeWalker. Well guess, what if you know how to use CodeWalker then you really don't need to your tool.
Cytuj | Odpowiedz | (0)
@ARASAKA
Read carefully before replying S***
There was a single manifest file and it is present in the SP version. I checked the ymf and it is fine. Your tool didn't put in the interior.
The funniest part? You say you have a tool that converts from FiveM to SP and then you say you need CodeWalker. Well guess, what if you know how to use CodeWalker then you really don't need to your tool.
Cytuj | Odpowiedz | (0)
11/07/2025 23:58
@lahip54889
Nexus dont handle manifest creation for Singleplayer. (comes in future updates) You have to load up this map with Codewalker, create a manifest under tools and save that inside the resource folder, delete all .ymf which are inside from old fivem build and convert that into singleplayer.
Next time ask for help before telling its s*** lol im glad to help
Cytuj | Odpowiedz | (0)
@lahip54889
Nexus dont handle manifest creation for Singleplayer. (comes in future updates) You have to load up this map with Codewalker, create a manifest under tools and save that inside the resource folder, delete all .ymf which are inside from old fivem build and convert that into singleplayer.
Next time ask for help before telling its s*** lol im glad to help
Cytuj | Odpowiedz | (0)
11/06/2025 11:21
@Planes933 Thats sad to hear buddy.
The issue is not Nexus btw. The problem is, FiveM Maps have _manifest.ymf that is mainly made for FiveM, which means, convert them right as they are will end mainly in non loading ingame, or crashing when go to that location.
The goal is, open codewalker, load the whole resource folder up into codewalker (and check if its encrypted, if so you have to find another open source map) after that use the "save all button" to recalibrate all .ymap's for ur game Environment, after that go under "Tools" and hit "create Manifest" then save this manifest inside that resource folder you want to convert (make sure deleting all old .ymf files inside the resource folder so they wont conflict with urs.
After thats done, simply convert this map into SP and load up the game, all will work then
Cheers and hope that helps
Cytuj | Odpowiedz | (1)
@Planes933 Thats sad to hear buddy.
The issue is not Nexus btw. The problem is, FiveM Maps have _manifest.ymf that is mainly made for FiveM, which means, convert them right as they are will end mainly in non loading ingame, or crashing when go to that location.
The goal is, open codewalker, load the whole resource folder up into codewalker (and check if its encrypted, if so you have to find another open source map) after that use the "save all button" to recalibrate all .ymap's for ur game Environment, after that go under "Tools" and hit "create Manifest" then save this manifest inside that resource folder you want to convert (make sure deleting all old .ymf files inside the resource folder so they wont conflict with urs.
After thats done, simply convert this map into SP and load up the game, all will work then
Cheers and hope that helps
Cytuj | Odpowiedz | (1)









