GTA V / Mody / Mody skryptowe

Mod Menu v1.0


  • Neutrinobeam | dodane przez Neutrinobeam
  • 05/06/2015
  • 8415 Pobrania

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Opis

The current version of Mod Menu is available on gta5-mods.com

https://www.gta5-mods.com/scripts/mod-menu-no-more-hotkeys

No more fiddling with key conflicts or hard coding configuration files.

Mod Menu dynamically loads compatible mods and allows the user to launch them from a graphical interface. Mod authors need only follow the simple example in the included text file to make their mod work with MM.

Being that MM cannot load itself, it binds to, Launch: NP '-' or regular '-', Up: NP8 or i, Left: NP4 or j, Down: NP2 or k, Right: NP6 or l, Select: NP5 or Enter, Back: NP0 or backspace.

MM requires Scripthook. The download includes a compatible version of Alexander Blade's Native Trainer that does not bind to F4, so that you can see it in action.

Liczba dodanych komentarzy: 6.

NeutrinobeamOdznaka moddera
Wheelman
2
Profil
05/07/2015 14:10

 Quote: vecuccio

What key activates MM ?


Minus, "-".

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vecuccio
Wheelman
12
Profil
05/07/2015 12:38

What key activates MM ?

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gta marcoOdznaka moddera
Los Santos Veteran
279
Profil
05/06/2015 20:08

100/10

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GhoSTzOMG
Kingpin
328
Profil
05/06/2015 18:21

10/10 -Ign


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NeutrinobeamOdznaka moddera
Wheelman
2
Profil
05/06/2015 17:30

Author here.

Note that "compatible mods" means mods that are specifically built to work with MM (Mod Menu.) That number is small now, but will hopefully grow with time.

Developers - use MM to launch your menu, calling whatever your default keybind did. Don't link it to your main() or ScriptMain() functions, as ScriptHook launches those.

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Alex
Administrator
3233
Profil
05/06/2015 16:30

Nice 10/10

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