GTA IV / Mody / Mody skryptowe (np. *.lua i *.asi)

Music Player ASI VIP


  • fan script & Gta IV Community | dodane przez fan script
  • 09/08/2026
  • 334 Pobrania

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Opis

dzisiaj mam dla moich fanow 

 

music player asi 

do gta 4

 

zalety 

 

universalny

duzo opcji obsluguje wiele rozszerzen

testowany na wav i mp3 

 

paczka zawiera 

music player do gta 4

zrudla ,scripthook sdk i asi script injector 

 

wrzuc pliki np mp3 do folderu scripts/MyMP3s

w folderze gta 4

 

-----------------

 

Today, for my fans, I have

 

an ASI music player

 

for GTA 4

 

Features:

 

Universal

 

Many options; supports multiple file formats

 

Tested with WAV and MP3

 

The package includes:

 

Music player for GTA 4

 

Source code

scripthook sdk and asi script injector 

 

Place files (e.g., MP3s) in the `scripts/MyMP3s` folder

 

located in the GTA 4 directory

Liczba dodanych komentarzy: 2.

Pinned fan scriptOdznaka moddera
Criminal Mastermind
1854
Profil
09/13/2026 18:51

Remember to replace the files:

from the folder MY SCRYPTING_BASE/Scripting.h

to ScriptHook/Scripting.h

Music player project:

it is located in the SampleCustom folder

replace the `SampleCustom` folder

with the one in ScriptHook/SampleCustom

First, you need to configure the environment

Visual Studio for ScriptHook

To configure Visual Studio for C++ modding
using the original GTA IV C++ Script Hook (by aru),
you must set up the project as a dynamic-link library (DLL)
that will ultimately have the .asi extension.
Here is a step-by-step guide on how to correctly configure the environment:

1.
Prerequisites: Visual Studio installed
with support for the "Desktop development with C++" workload.
Downloaded SDK file from aru (containing .h header files and .lib library files,
such as ScriptHook.lib).

2. Creating a project in Visual Studio: Open Visual Studio
and select "Create a new project." Search for and select "Empty Project (C++)"
or "Dynamic-Link Library (DLL)." Name your project (e.g., MyModifications)
and proceed.

3.
Project property configuration: Right-click on your project name in the Solution Explorer window
and select "Properties." Set the architecture to x86 (Win32), as GTA IV is a 32-bit game. Next, adjust the following sections (ensure "All Configurations" is selected at the top of the properties window): General: Configuration Type: Change to Dynamic Library (.dll). Target Extension: Change from .dll to .asi (this allows Visual Studio to immediately generate a file ready for the ASI Loader). [1] C/C++ → General: Additional Include Directories: Point to the path containing aru's SDK header files (where files like ScriptHook.h, natives.h, etc., are located). Linker → General: Additional Library Directories: Point to the folder containing ScriptHook.lib. Linker → Input: Additional Dependencies: Add "ScriptHook.lib;" to the very beginning of the list (remember the semicolon separating it from the other entries).

Compilation and Installation: Change the build mode from Debug to Release and ensure the platform is set to x86 / Win32. Click Build → Build Solution. You will find the finished .asi file in the project folder (within the Release subfolder). Copy the generated .asi file directly into the main GTA IV game directory. For the mod to work, the correct version of ScriptHook.dll (compatible with your game patch, e.g., 1.0.7.0) and an ASI Loader (e.g., dsound.dll or xlive.dll) must be present in the game directory.

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fan scriptOdznaka moddera
Criminal Mastermind
1854
Profil
09/08/2026 22:43

jak zainstalowac

wrzuc wzystkie pliki
z folderu

script_injector

dinput8.dll
ScriptHook.dll
ScriptHookHook.dll

nastepnie wrzuc wszystkie pliki z folderu

MOD
Menu_config.ini
SampleCustom.asi

nie zapomnij dodac folderow
w kturych program szkuka plikow
mp3

scripts\MyMP3s
scripts\\GameAudio

i tutaj bardzo wazne

otwurz plik

menu_config.ini

i wpisz

pod sekcje

[Settings]
MenuKey=8

8

jak uruchomisz gre

nacisnij na klawiaturze 7

a menu sie otworzy

jak otworzysz music player w grze

dla przykladu

wybierz opcje
select dir

patrz na dole musi byc

select dir: GameAudio

nastepnie kliknij reload list

aby zaladowac ppliki mp3 z folderu wybranego

no i kliknij playtrack

---------------------------

How to install:

Copy all files from the folder:

script_injector

dinput8.dll
ScriptHook.dll
ScriptHookHook.dll

Then copy all files from the folder:

MOD

Menu_config.ini
SampleCustom.asi

Don't forget to add the folders
where the program looks for MP3 files:

scripts\MyMP3s
scripts\GameAudio

And this is very important:

Open the file

menu_config.ini

and enter

under the section

[Settings]
MenuKey=8

8

When you launch the game,

press 7 on your keyboard,

and the menu will open.

When you open the in-game music player,

for example,

select the option

select dir

Make sure it says the following at the bottom:

select dir: GameAudio

Then click reload list

to load the MP3 files from the selected folder,

and finally, click playtrack.

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