GTA IV / Mody / Mody
[IV | EFLC] TACE.Lite v1.12
- SnakeSwagger | dodane przez SnakeSwagger
- 09/28/2025
- 6899 Pobrania
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251.91Mb
251.91Mb
Opis
This mod unifies the EFLC vehicles and weapons across all 3 episodes.
Additional weapons are Nightstick, Revolver, Silenced Pistol, Minigun, Flamethrower and Camera.
Weapons have natural spawns in the game world and can be used for executions in missions (only same weapon category like in vanilla).
Parachute is usable with Niko, Johnny and Luis.
Working APC/Buzzard/Altimeter/Explosive Sniper Cheat/Explosive Fists Cheat for all 3 episodes.
Gunshop in Algonquin sells some EFLC/Addon weapons in all 3 episodes.
See for install instructions the README! RADIO DOWNGRADE IS A REQUIREMENT -> 2 OPTIONS ARE STATED IN THE README!
You have to start a new game, or Parachute isn't usable/EFLC Weapons won't spawn naturally in the game world!
Parachute script for IV/TLAD locks the "face" component! Keep in mind for clothing mods!
Compatibel with 1.2.0.59 and 1.0.8.0!
Changelog v1.12:
- fixed some mistake i made with gta.dat (IV)/content.dat and images.txt (TLAD/TBOGT)
- changed 8bull anim to 44a (8bull.wad is to use with AnimatedWeapons)
Changelog v1.11:
- fixed interiors not loading props properly -> issue inside of update/common/data/gta.dat
(DELAYED_IDE for interiors is only needed in content.dat to load GTAIV main files first)
- fixed TBoGT infinite loading screen and CTD -> issue inisde of update/tbogt/common/data/images.txt
(e2_xref entry needs to be before the maps .ide file entries)
Changelog v.1.1:
- moved edited .sco files to an extra folder (more info in the readme, to install them use OpenIV and move them into the .img archives of TACE.Lite in update folder)
- moved weapon entries from default.ide to a new .ide file called weapons.ide
- moved parachute.ide from update/pc/data/maps/... to update/common/data/
- made some changes inside of default.dat/gta.dat/images.txt (GTAIV) // content.dat/e2_list.txt/images.txt (TLAD & TBOGT)
- removed some outdated compatibility files (animated weapons/lcp) to not confuse people when new updated of these mods are released in the future
Changelog v1.01:
- fixed Parachute Backpack model for IV/Niko (face_001_u.wdr/face_002_u.wdr in update/pc/models/cdimages/playerped.rpf)
- fixed 8Bull sound (removed custom revolver sound from sounds.dat15/game.dat16)
- fixed 8Bull double reload (for not animated weapon / changed to 44A animation [animgrp.dat/default.ide/weaponinfo.xml])
- edited gunlockupct.sco (Gunshop in Algonquin) to sell some EFLC/Addon Weapons (for IV/TLAD/TBOGT in their .img archives)
- updated GTAIV.EFLC.FusionFix prepacked folder to FusionFix v4.0.4
Additional weapons are Nightstick, Revolver, Silenced Pistol, Minigun, Flamethrower and Camera.
Weapons have natural spawns in the game world and can be used for executions in missions (only same weapon category like in vanilla).
Parachute is usable with Niko, Johnny and Luis.
Working APC/Buzzard/Altimeter/Explosive Sniper Cheat/Explosive Fists Cheat for all 3 episodes.
Gunshop in Algonquin sells some EFLC/Addon weapons in all 3 episodes.
See for install instructions the README! RADIO DOWNGRADE IS A REQUIREMENT -> 2 OPTIONS ARE STATED IN THE README!
You have to start a new game, or Parachute isn't usable/EFLC Weapons won't spawn naturally in the game world!
Parachute script for IV/TLAD locks the "face" component! Keep in mind for clothing mods!
Compatibel with 1.2.0.59 and 1.0.8.0!
Changelog v1.12:
- fixed some mistake i made with gta.dat (IV)/content.dat and images.txt (TLAD/TBOGT)
- changed 8bull anim to 44a (8bull.wad is to use with AnimatedWeapons)
Changelog v1.11:
- fixed interiors not loading props properly -> issue inside of update/common/data/gta.dat
(DELAYED_IDE for interiors is only needed in content.dat to load GTAIV main files first)
- fixed TBoGT infinite loading screen and CTD -> issue inisde of update/tbogt/common/data/images.txt
(e2_xref entry needs to be before the maps .ide file entries)
Changelog v.1.1:
- moved edited .sco files to an extra folder (more info in the readme, to install them use OpenIV and move them into the .img archives of TACE.Lite in update folder)
- moved weapon entries from default.ide to a new .ide file called weapons.ide
- moved parachute.ide from update/pc/data/maps/... to update/common/data/
- made some changes inside of default.dat/gta.dat/images.txt (GTAIV) // content.dat/e2_list.txt/images.txt (TLAD & TBOGT)
- removed some outdated compatibility files (animated weapons/lcp) to not confuse people when new updated of these mods are released in the future
Changelog v1.01:
- fixed Parachute Backpack model for IV/Niko (face_001_u.wdr/face_002_u.wdr in update/pc/models/cdimages/playerped.rpf)
- fixed 8Bull sound (removed custom revolver sound from sounds.dat15/game.dat16)
- fixed 8Bull double reload (for not animated weapon / changed to 44A animation [animgrp.dat/default.ide/weaponinfo.xml])
- edited gunlockupct.sco (Gunshop in Algonquin) to sell some EFLC/Addon Weapons (for IV/TLAD/TBOGT in their .img archives)
- updated GTAIV.EFLC.FusionFix prepacked folder to FusionFix v4.0.4
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![[IV | EFLC] TACE.Lite v1.12](/img/202509/s/1771754775_Halfstate_TACE.Lite.jpg)

