San Andreas / Samochody / Samochody do GTA V
Übermacht Oracle 2
- Amalia.Hoje | dodane przez Amalia.Hoje
- nwgtasa.blogspot.pt/
- 04/21/2014
- 13179 Pobrania
Oceny:
Najpierw się zaloguj.
Ulubione:
Pobierz
854.64Kb
854.64Kb
Opis
Übermacht Oracle 2
Converted from GTA V to SA by Amalia.Hoje
Replaces: Sentinel
Press "Fade Out"!
Features:
Bigger wheels in SA-MP;
IMVEHFT (Lights fully working, rotating steering wheel);
Working number plate with GTA SA Background;
Can be tuned with spoilers (won't crash if you tune it in SA-MP);
GTA SA styled reflection;
GTA V styled handling (ONLY IN SP);
Damage model;
Shadow model;
Custom collision;
Low Quality (long distance) model.
Have fun!
Converted from GTA V to SA by Amalia.Hoje
Replaces: Sentinel
Press "Fade Out"!
Features:
Bigger wheels in SA-MP;
IMVEHFT (Lights fully working, rotating steering wheel);
Working number plate with GTA SA Background;
Can be tuned with spoilers (won't crash if you tune it in SA-MP);
GTA SA styled reflection;
GTA V styled handling (ONLY IN SP);
Damage model;
Shadow model;
Custom collision;
Low Quality (long distance) model.
Have fun!
Komentarze
Liczba dodanych komentarzy: 20.
04/22/2014 19:32
Thanks for the comment M4k3, I've been following your mods since they really look nicely made, but I haven't tried any of them because the ones you converted don't call that much interest for me. About the chassis_vlo, I've tested it, and at the distance it is activated, you won't even see the holes, and I didn't spend too much time one it, and used software to reduce the polygon count.
About the dummies, the old ones seem to work good, and I see no good reason to use the new ones, which seem a bit more complicated to me.
But thanks for the heads up.
Cytuj | Odpowiedz | (0)
Thanks for the comment M4k3, I've been following your mods since they really look nicely made, but I haven't tried any of them because the ones you converted don't call that much interest for me. About the chassis_vlo, I've tested it, and at the distance it is activated, you won't even see the holes, and I didn't spend too much time one it, and used software to reduce the polygon count.
About the dummies, the old ones seem to work good, and I see no good reason to use the new ones, which seem a bit more complicated to me.
But thanks for the heads up.
Cytuj | Odpowiedz | (0)
04/22/2014 17:40
Your mod is very good (better than Yohsuke's converts) but there are things you should improve :
1. chassis_vlo (fill these holes and it looks a bit bad)
2. You use dummies for OLD ImVehFt versions (foglight_r_bg is old). You can use _prm tag instead of _bg in newer versions (like foglight_r_prmFFFFFF046). 6 symbols after _prm are HEX RGB code, the 7th is light type, the 8th is corona size and the 9th is shadow size (anyway it is written in newer ImVehFtsets.txt).
Cytuj | Odpowiedz | (0)
Your mod is very good (better than Yohsuke's converts) but there are things you should improve :
1. chassis_vlo (fill these holes and it looks a bit bad)
2. You use dummies for OLD ImVehFt versions (foglight_r_bg is old). You can use _prm tag instead of _bg in newer versions (like foglight_r_prmFFFFFF046). 6 symbols after _prm are HEX RGB code, the 7th is light type, the 8th is corona size and the 9th is shadow size (anyway it is written in newer ImVehFtsets.txt).
Cytuj | Odpowiedz | (0)




