Wyróżniony
San Andreas / Samochody / Audi
2012 Audi R8 GT
- nineIV | dodane przez HNDSYRN
- nineiv.blogspot.com/
- 06/03/2014
- 60394 Pobrania
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12.46Mb
12.46Mb
Opis
Author : nineIV
Source : Forza Horizon, NFS Rivals, TDU2
Replaces : Hustler (any 2door car)
DETAIL:
+ Model converted from Forza Horizon (LOD0 Exterior+LOD0 Interior)
+ Some parts added from R8 V10 Plus (NFS Rivals)
+ Some parts added from R8 V10 (TDU2)
+ Other parts are made from scratch
+ Detailed under-bonnet
+ Detailed chassis parts (frame, exhaust pipe, colling system, suspension etc)
+ Detailed door sills
+ Has optional shadow (full body/flat)
+ Has optional textures (rims+front grill)
+ Has 1 extra part (Race Kit)
+ Paint1: body, Paint2: rims and front grill
+ Working lights (IVF required)
+ Working brake calipers, steer, speedometers (ActiveDahboard required)
+ HQ template for making paint jobs
- No damage parts (I'll fix if I had time with V2)
DFF: 10MB
TXD: 6MB
I MADE THIS MOD DUE TO IT'S DETAIL SO DON'T COMPLAIN ABOUT DFF SIZE OR MAKE THIS MOD FOR LOW PCs.
NO REUPLOAD TO OTHER SITES UNLESS I DO.
Source : Forza Horizon, NFS Rivals, TDU2
Replaces : Hustler (any 2door car)
DETAIL:
+ Model converted from Forza Horizon (LOD0 Exterior+LOD0 Interior)
+ Some parts added from R8 V10 Plus (NFS Rivals)
+ Some parts added from R8 V10 (TDU2)
+ Other parts are made from scratch
+ Detailed under-bonnet
+ Detailed chassis parts (frame, exhaust pipe, colling system, suspension etc)
+ Detailed door sills
+ Has optional shadow (full body/flat)
+ Has optional textures (rims+front grill)
+ Has 1 extra part (Race Kit)
+ Paint1: body, Paint2: rims and front grill
+ Working lights (IVF required)
+ Working brake calipers, steer, speedometers (ActiveDahboard required)
+ HQ template for making paint jobs
- No damage parts (I'll fix if I had time with V2)
DFF: 10MB
TXD: 6MB
I MADE THIS MOD DUE TO IT'S DETAIL SO DON'T COMPLAIN ABOUT DFF SIZE OR MAKE THIS MOD FOR LOW PCs.
NO REUPLOAD TO OTHER SITES UNLESS I DO.
Komentarze
Liczba dodanych komentarzy: 40.
06/09/2014 04:10
fanfand: indicator and fog light from forza use the same texture, I can just copy it but there are no more room, if I reduce the size it will be awful, bad idea, plus gta sa lights can't work as in gta4, which it can be painted from zmodeler, then the paint represent the lights color in-game
Cytuj | Odpowiedz | (0)
fanfand: indicator and fog light from forza use the same texture, I can just copy it but there are no more room, if I reduce the size it will be awful, bad idea, plus gta sa lights can't work as in gta4, which it can be painted from zmodeler, then the paint represent the lights color in-game
Cytuj | Odpowiedz | (0)
06/05/2014 15:50
versalion: I don't want someone to understand but thanks.
OwnForFun: even I have no high-end PC, but I can still run my game just fine. I don't mind to make low quality, I just like to keep balance, which my model will have an exterior as good as interior etc. And sure that is based on the source I took, its Forza. Forza doesn't have any other interior but lod0, so I'll just use the lod0 exterior as well. maybe next time I'll make a low dff r8 gt from another source ok.
Cytuj | Odpowiedz | (0)
versalion: I don't want someone to understand but thanks.
OwnForFun: even I have no high-end PC, but I can still run my game just fine. I don't mind to make low quality, I just like to keep balance, which my model will have an exterior as good as interior etc. And sure that is based on the source I took, its Forza. Forza doesn't have any other interior but lod0, so I'll just use the lod0 exterior as well. maybe next time I'll make a low dff r8 gt from another source ok.
Cytuj | Odpowiedz | (0)









